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5 Virtual Reality Myths Debunked

Virtual reality has an enormous effect on a lot of industries. Having so many applications, it is one of today’s most disruptive technologies. But, some people find it hard to embrace the technology because they heard or read several virtual reality myths somewhere. They feel uncertain and won’t make the leap.

Today, we tell you that VR tech won’t go away any time soon. Experts in Price Waterhouse Coopers (PwC) believe that VR alone will become as widely adopted as Netflix in the next four years. Head of Facebook and Oculus Mark Zuckerberg and his team want to produce one billion VR users in near future. Also, hundreds of studies and expert predictions tell the world that VR will become mainstream. In short, VR is here to stay and believing in misconceptions and fake news will only hold you and your business back.

To help you out, we gathered the most popular virtual reality myths and debunked each one of them in this blog. After reading, we hope the facts from multiple research straightened your views about VR technology. We also hope that we ended the myths and misinformation that holds you back.

5 Virtual Reality Myths Debunked

Truth: When VR pioneer Jaron Lanier introduced the technology to the world in the 80s, VR is truly expensive. In fact, the first VR hardware costed more than USD 350,000.

After four decades, VR has become affordable. Prices of smartphone-powered VR headsets range from $10 to $200. A lot of people bought Google Cardboard, the cheapest and most basic mobile VR viewer. The kinds of Google Daydream and Samsung Gear VR are relatively cheap too.

Also, tethered head-mounted displays such as Oculus Rift and HTC Vive are cheaper than the newest iPhone model. These computer-powered VR headsets provide highly immersive VR experiences, perfect for businesses who ought to utilise this technology.

5 Virtual Reality Myths Debunked

Truth: VR makes people nauseous and sick before, back when we have poor graphics and low-quality VR hardware. A few decades ago, VR hardware has high latency numbers. Latency refers to the delay of the visuals as your head moves. The higher the latency, the longer the delays that make you feel queasy.

But, today’s VR is far better. New and powerful headsets come out every year. Powerful headsets like the Oculus Rift and HTC Vive have a latency of fewer than 20 milliseconds. It’s short enough for you to see the virtual environment like it’s real. Also, these headsets have 6DoF tracking which makes the head mounted display more immersive.

Today’s VR software produce realistic computer graphics too. In VIZ360’s, we have a platform that lets you create photorealistic VR environments. The more life-like the visuals are, the less nauseous the user feels.

5 Virtual Reality Myths Debunked

Truth: VR first debuted in the gaming industry, but there are more applications for this technology than you know. It is an innovation that modernises a lot of industries including architecture, engineering, construction, education, medical, and more.

5 Virtual Reality Myths Debunked

Truth: Like your mobile phones, VR headsets are tools that help you communicate with other people. There are applications solely for VR meetings. These apps help connect colleagues from different locations.

Social VR apps are emerging too. Apps like the High Fidelity give people avatars so they can hang out with other avatars in the metaverse. Meanwhile, Facebook created their VR app counterpart called Spaces which is compatible with the Oculus headsets.

Virtual reality is not antisocial just because a person gets immersed in a virtual environment. There are other valuable interactions that happen there. And, we will all see more of it in the future.

5 Virtual Reality Myths Debunked

Truth: VR was hyped, but that time is already over. The technology at its infancy is already indispensable. It is a powerful innovation that will grow exponentially over the next few years.

We have statistics to back up our stance:

  1. The International Data Corporation (IDC) expects over 80 million VR headsets to ship in 2021 from 14 million in 2017.
  2. Upload VR’s research reveals that VR’s infrastructure continues to expand and the number of VR companies increased by 40% in 2016.

VR isn’t a shiny jewellery you attach to your business. It changes your business and prepares it for the future ahead of us. It’s here to stay, it won’t go anywhere, and it’s not a trend that will lose it’s charm next year.

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